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  1. –//====================================================–

  2. –|| CREATED BY SDFAS

  3. –|| EDITED BY SDFAS

  4. –|| EDITED BY SDFAS

  5. –====================================================//–

  6.  

  7.  

  8.  

  9. wait(0.2)

  10.  

  11.  

  12.  

  13. Player = game:GetService(“Players”).LocalPlayer

  14. PlayerGui = Player.PlayerGui

  15. Cam = workspace.CurrentCamera

  16. Backpack = Player.Backpack

  17. Character = Player.Character

  18. Humanoid = Character.Humanoid

  19. Mouse = Player:GetMouse()

  20. RootPart = Character[“HumanoidRootPart”]

  21. Torso = Character[“Torso”]

  22. Head = Character[“Head”]

  23. RightArm = Character[“Right Arm”]

  24. LeftArm = Character[“Left Arm”]

  25. RightLeg = Character[“Right Leg”]

  26. LeftLeg = Character[“Left Leg”]

  27. RootJoint = RootPart[“RootJoint”]

  28. Neck = Torso[“Neck”]

  29. RightShoulder = Torso[“Right Shoulder”]

  30. LeftShoulder = Torso[“Left Shoulder”]

  31. RightHip = Torso[“Right Hip”]

  32. LeftHip = Torso[“Left Hip”]

  33. local sick = Instance.new(“Sound”,Character)

  34. sick.SoundId = “rbxassetid://292612666”

  35. sick.Looped = true

  36. sick.Pitch = 1.0

  37. sick.Volume = 1

  38. sick:Play()

  39. Humanoid.DisplayDistanceType = “None”

  40. game.Lighting.ClockTime = 22

  41.  

  42. IT = Instance.new

  43. CF = CFrame.new

  44. VT = Vector3.new

  45. RAD = math.rad

  46. C3 = Color3.new

  47. UD2 = UDim2.new

  48. BRICKC = BrickColor.new

  49. ANGLES = CFrame.Angles

  50. EULER = CFrame.fromEulerAnglesXYZ

  51. COS = math.cos

  52. ACOS = math.acos

  53. SIN = math.sin

  54. ASIN = math.asin

  55. ABS = math.abs

  56. MRANDOM = math.random

  57. FLOOR = math.floor

  58.  

  59. local Sky = IT(“Sky”)

  60. Sky.Parent = game.Lighting

  61. Sky.MoonAngularSize = 45

  62. Sky.MoonTextureId = “http://www.roblox.com/asset/?id=1055904136”

  63.  

  64. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)

  65. local NEWMESH = IT(MESH)

  66. if MESH == “SpecialMesh” then

  67. NEWMESH.MeshType = MESHTYPE

  68. if MESHID ~= “nil” and MESHID ~= “” then

  69. NEWMESH.MeshId = “http://www.roblox.com/asset/?id=”..MESHID

  70. end

  71. if TEXTUREID ~= “nil” and TEXTUREID ~= “” then

  72. NEWMESH.TextureId = “http://www.roblox.com/asset/?id=”..TEXTUREID

  73. end

  74. end

  75. NEWMESH.Offset = OFFSET or VT(0, 0, 0)

  76. NEWMESH.Scale = SCALE

  77. NEWMESH.Parent = PARENT

  78. return NEWMESH

  79. end

  80.  

  81. Character[“Body Colors”].HeadColor = BrickColor.new(“Bright yellow”)

  82. Character[“Body Colors”].TorsoColor = BrickColor.new(“Medium blue”)

  83. Character[“Body Colors”].LeftArmColor = BrickColor.new(“Bright yellow”)

  84. Character[“Body Colors”].RightArmColor = BrickColor.new(“Bright yellow”)

  85. Character[“Body Colors”].LeftLegColor = BrickColor.new(“Shamrock”)

  86. Character[“Body Colors”].RightLegColor = BrickColor.new(“Shamrock”)

  87.  

  88. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)

  89. local NEWPART = IT(“Part”)

  90. NEWPART.formFactor = FORMFACTOR

  91. NEWPART.Reflectance = REFLECTANCE

  92. NEWPART.Transparency = TRANSPARENCY

  93. NEWPART.CanCollide = false

  94. NEWPART.Locked = true

  95. NEWPART.Anchored = true

  96. if ANCHOR == false then

  97. NEWPART.Anchored = false

  98. end

  99. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))

  100. NEWPART.Name = NAME

  101. NEWPART.Size = SIZE

  102. NEWPART.Position = Torso.Position

  103. NEWPART.Material = MATERIAL

  104. NEWPART:BreakJoints()

  105. NEWPART.Parent = PARENT

  106. return NEWPART

  107. end

  108.  

  109. –//=================================

  110. –|| CUSTOMIZATION

  111. –=================================//

  112.  

  113. Player_Size = 1 –Size of the player.

  114. Animation_Speed = 3

  115. Frame_Speed = 1 / 60 — (1 / 30) OR (1 / 60)

  116.  

  117. local Speed = 16

  118. local Effects2 = {}

  119.  

  120. –//=================================

  121. –|| END OF CUSTOMIZATION

  122. –=================================//

  123.  

  124. local function weldBetween(α, ɓ)

  125. local weldd = Instance.new(“ManualWeld”)

  126. weldd.Part0 = α

  127. weldd.Part1 = ɓ

  128. weldd.C0 = CFrame.new()

  129. weldd.C1 = ɓ.CFrame:inverse() * α.CFrame

  130. weldd.Parent = α

  131. return weldd

  132. end

  133.  

  134. –//=================================

  135. –|| USEFUL VALUES

  136. –=================================//

  137.  

  138. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))

  139. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))

  140. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))

  141. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))

  142. local CHANGEDEFENSE = 0

  143. local CHANGEDAMAGE = 0

  144. local CHANGEMOVEMENT = 0

  145. local ANIM = “Idle”

  146. local ATTACK = false

  147. local EQUIPPED = false

  148. local HOLD = false

  149. local COMBO = 1

  150. local Rooted = false

  151. local SINE = 0

  152. local KEYHOLD = false

  153. local CHANGE = 2 / Animation_Speed

  154. local WALKINGANIM = false

  155. local WALK = 0

  156. local VALUE1 = false

  157. local VALUE2 = false

  158. local ROBLOXIDLEANIMATION = IT(“Animation”)

  159. ROBLOXIDLEANIMATION.Name = “Roblox Idle Animation”

  160. ROBLOXIDLEANIMATION.AnimationId = “http://www.roblox.com/asset/?id=180435571”

  161. –ROBLOXIDLEANIMATION.Parent = Humanoid

  162. local WEAPONGUI = IT(“ScreenGui”, PlayerGui)

  163. WEAPONGUI.Name = “Weapon GUI”

  164. local Weapon = IT(“Model”)

  165. Weapon.Name = “Adds”

  166. local Effects = IT(“Folder”, Weapon)

  167. Effects.Name = “Effects”

  168. local ANIMATOR = Humanoid.Animator

  169. local ANIMATE = Character.Animate

  170. local HITPLAYERSOUNDS = {–[[“199149137”, “199149186”, “199149221”, “199149235”, “199149269”, “199149297”–]]”263032172″, “263032182”, “263032200”, “263032221”, “263032252”, “263033191”}

  171. local HITARMORSOUNDS = {“199149321”, “199149338”, “199149367”, “199149409”, “199149452”}

  172. local HITWEAPONSOUNDS = {“199148971”, “199149025”, “199149072”, “199149109”, “199149119”}

  173. local HITBLOCKSOUNDS = {“199148933”, “199148947”}

  174. local UNANCHOR = true

  175. local KILLINSTINCT = 0

  176.  

  177. local SKILLTEXTCOLOR = C3(1,0,0)

  178.  

  179. –//=================================

  180. –=================================//

  181.  

  182.  

  183. –//=================================

  184. –|| SAZERENOS’ ARTIFICIAL HEARTBEAT

  185. –=================================//

  186.  

  187. ArtificialHB = Instance.new(“BindableEvent”, script)

  188. ArtificialHB.Name = “ArtificialHB”

  189.  

  190. script:WaitForChild(“ArtificialHB”)

  191.  

  192. frame = Frame_Speed

  193. tf = 0

  194. allowframeloss = false

  195. tossremainder = false

  196. lastframe = tick()

  197. script.ArtificialHB:Fire()

  198.  

  199. game:GetService(“RunService”).Heartbeat:kết nối(function(s, ρ)

  200. tf = tf + s

  201. if tf >= frame then

  202. if allowframeloss then

  203. script.ArtificialHB:Fire()

  204. lastframe = tick()

  205. else

  206. for ι = 1, math.floor(tf / frame) do

  207. script.ArtificialHB:Fire()

  208. end

  209. lastframe = tick()

  210. end

  211. if tossremainder then

  212. tf = 0

  213. else

  214. tf = tf – frame * math.floor(tf / frame)

  215. end

  216. end

  217. end)

  218.  

  219. –//=================================

  220. –=================================//

  221.  

  222.  

  223.  

  224.  

  225.  

  226. –//=================================

  227. –|| SOME FUNCTIONS

  228. –=================================//

  229.  

  230. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)

  231. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)

  232. end

  233.  

  234. function PositiveAngle(NUMBER)

  235. if NUMBER >= 0 then

  236. NUMBER = 0

  237. end

  238. return NUMBER

  239. end

  240.  

  241. function NegativeAngle(NUMBER)

  242. if NUMBER <= 0 then

  243. NUMBER = 0

  244. end

  245. return NUMBER

  246. end

  247.  

  248. function Swait(NUMBER)

  249. if NUMBER == 0 or NUMBER == nil then

  250. ArtificialHB.Sự kiện:wait()

  251. else

  252. for ι = 1, NUMBER do

  253. ArtificialHB.Sự kiện:wait()

  254. end

  255. end

  256. end

  257.  

  258. function QuaternionFromCFrame(cf)

  259. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()

  260. local trace = m00 + m11 + m22

  261. if trace > 0 then

  262. local s = math.sqrt(1 + trace)

  263. local recip = 0.5 / s

  264. return (m21 – m12) * recip, (m02 – m20) * recip, (m10 – m01) * recip, s * 0.5

  265. else

  266. local ι = 0

  267. if m11 > m00 then

  268. ι = 1

  269. end

  270. if m22 > (ι == 0 and m00 or m11) then

  271. ι = 2

  272. end

  273. if ι == 0 then

  274. local s = math.sqrt(m00 – m11 – m22 + 1)

  275. local recip = 0.5 / s

  276. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 – m12) * recip

  277. elseif ι == 1 then

  278. local s = math.sqrt(m11 – m22 – m00 + 1)

  279. local recip = 0.5 / s

  280. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 – m20) * recip

  281. elseif ι == 2 then

  282. local s = math.sqrt(m22 – m00 – m11 + 1)

  283. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 – m01) * recip

  284. end

  285. end

  286. end

  287.  

  288. function QuaternionToCFrame(px, py, pz, Ҳ, y, z, w)

  289. local xs, ys, zs = Ҳ + Ҳ, y + y, z + z

  290. local wx, wy, wz = w * xs, w * ys, w * zs

  291. local xx = Ҳ * xs

  292. local xy = Ҳ * ys

  293. local xz = Ҳ * zs

  294. local yy = y * ys

  295. local yz = y * zs

  296. local zz = z * zs

  297. return CFrame.new(px, py, pz, 1 – (yy + zz), xy – wz, xz + wy, xy + wz, 1 – (xx + zz), yz – wx, xz – wy, yz + wx, 1 – (xx + yy))

  298. end

  299.  

  300. function QuaternionSlerp(α, ɓ, t)

  301. local cosTheta = α[1] * ɓ[1] + α[2] * ɓ[2] + α[3] * ɓ[3] + α[4] * ɓ[4]

  302. local startInterp, finishInterp;

  303. if cosTheta >= 0.0001 then

  304. if (1 – cosTheta) > 0.0001 then

  305. local theta = ACOS(cosTheta)

  306. local invSinTheta = 1 / SIN(theta)

  307. startInterp = SIN((1 – t) * theta) * invSinTheta

  308. finishInterp = SIN(t * theta) * invSinTheta

  309. else

  310. startInterp = 1 – t

  311. finishInterp = t

  312. end

  313. else

  314. if (1 + cosTheta) > 0.0001 then

  315. local theta = ACOS(-cosTheta)

  316. local invSinTheta = 1 / SIN(theta)

  317. startInterp = SIN((t – 1) * theta) * invSinTheta

  318. finishInterp = SIN(t * theta) * invSinTheta

  319. else

  320. startInterp = t – 1

  321. finishInterp = t

  322. end

  323. end

  324. return α[1] * startInterp + ɓ[1] * finishInterp, α[2] * startInterp + ɓ[2] * finishInterp, α[3] * startInterp + ɓ[3] * finishInterp, α[4] * startInterp + ɓ[4] * finishInterp

  325. end

  326.  

  327. function Clerp(α, ɓ, t)

  328. local qa = {QuaternionFromCFrame(α)}

  329. local qb = {QuaternionFromCFrame(ɓ)}

  330. local ax, ay, az = α.Ҳ, α.y, α.z

  331. local bx, by, bz = ɓ.Ҳ, ɓ.y, ɓ.z

  332. local _t = 1 – t

  333. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))

  334. end

  335.  

  336. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)

  337. local frame = IT(“Frame”)

  338. frame.BackgroundTransparency = TRANSPARENCY

  339. frame.BorderSizePixel = BORDERSIZEPIXEL

  340. frame.Position = POSITION

  341. frame.Size = SIZE

  342. frame.BackgroundColor3 = COLOR

  343. frame.BorderColor3 = BORDERCOLOR

  344. frame.Name = NAME

  345. frame.Parent = PARENT

  346. return frame

  347. end

  348.  

  349. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)

  350. local label = IT(“TextLabel”)

  351. label.BackgroundTransparency = 1

  352. label.Size = UD2(1, 0, 1, 0)

  353. label.Position = UD2(0, 0, 0, 0)

  354. label.TextColor3 = TEXTCOLOR

  355. label.TextStrokeTransparency = STROKETRANSPARENCY

  356. label.TextTransparency = TRANSPARENCY

  357. label.FontSize = TEXTFONTSIZE

  358. label.Font = TEXTFONT

  359. label.BorderSizePixel = BORDERSIZEPIXEL

  360. label.TextScaled = false

  361. label.Text = TEXT

  362. label.Name = NAME

  363. label.Parent = PARENT

  364. return label

  365. end

  366.  

  367. function NoOutlines(PART)

  368. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10

  369. end

  370.  

  371.  

  372. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)

  373. local NEWWELD = IT(TYPE)

  374. NEWWELD.Part0 = PART0

  375. NEWWELD.Part1 = PART1

  376. NEWWELD.C0 = C0

  377. NEWWELD.C1 = C1

  378. NEWWELD.Parent = PARENT

  379. return NEWWELD

  380. end

  381.  

  382. function CreateSound(ID, PARENT, VOLUME, PITCH)

  383. local NEWSOUND = nil

  384. coroutine.resume(coroutine.create(function()

  385. NEWSOUND = IT(“Sound”, PARENT)

  386. NEWSOUND.Volume = VOLUME

  387. NEWSOUND.Pitch = PITCH

  388. NEWSOUND.SoundId = “http://www.roblox.com/asset/?id=”..ID

  389. Swait()

  390. NEWSOUND:play()

  391. game:GetService(“Debris”):AddItem(NEWSOUND, 10)

  392. end))

  393. return NEWSOUND

  394. end

  395.  

  396. function CFrameFromTopBack(at, top, back)

  397. local right = top:Cross(back)

  398. return CF(at.Ҳ, at.y, at.z, right.Ҳ, top.Ҳ, back.Ҳ, right.y, top.y, back.y, right.z, top.z, back.z)

  399. end

  400.  

  401. function MakeForm(PART,TYPE)

  402. if TYPE == “Cyl” then

  403. local MSH = IT(“CylinderMesh”,PART)

  404. elseif TYPE == “Ball” then

  405. local MSH = IT(“SpecialMesh”,PART)

  406. MSH.MeshType = “Sphere”

  407. elseif TYPE == “Wedge” then

  408. local MSH = IT(“SpecialMesh”,PART)

  409. MSH.MeshType = “Wedge”

  410. end

  411. end

  412.  

  413. Debris = game:GetService(“Debris”)

  414. –//=================================

  415. –|| WEAPON CREATION

  416. –=================================//

  417.  

  418. local HandlePart = CreatePart(3, Weapon, “SmoothPlastic”, 0, 0, “Really black”, “Handle”, VT(0.2, 3.39, 1.61),false)

  419. local HandleMesh = CreateMesh(“SpecialMesh”, HandlePart, “FileMesh”, “10604848”, “10605252”, VT(0.5,0.5,0.5), VT(0, 1, 0))

  420. local HandleWeld = CreateWeldOrSnapOrMotor(“Weld”, HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))

  421.  

  422. local DECAL = IT(“Decal”,HandlePart)

  423. DECAL.Texture = “http://www.roblox.com/asset/?id=116830967”

  424.  

  425. for _, ͼ in pairs(Weapon:GetChildren()) do

  426. if ͼ.ClassName == “Part” then

  427. ͼ.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)

  428. end

  429. end

  430.  

  431. local ???? = IT(“Attachment”,HandlePart)

  432. ????.Position = VT(0, -1.5, 0)

  433. local β = IT(“Attachment”,HandlePart)

  434. β.Position = VT(0, 2.2, 0.2)

  435. local Trail = IT(“Trail”,HandlePart)

  436. Trail.Attachment0 = ????

  437. Trail.Attachment1 = β

  438. Trail.Lifetime = 0.1

  439. Trail.Transparency = NumberSequence.new(0.8, 1)

  440. Trail.Enabled = false

  441.  

  442. Weapon.Parent = Character

  443.  

  444. Humanoid.Died:kết nối(function()

  445. ATTACK = true

  446. end)

  447.  

  448. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), “Skill 1 Frame”)

  449. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), “Skill 2 Frame”)

  450. –local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), “Skill 3 Frame”)

  451. –local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), “Skill 4 Frame”)

  452. –local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), “Skill 5 Frame”)

  453.  

  454. local SKILL1TEXT = CreateLabel(SKILL1FRAME, “[CLICK] Swing”, SKILLTEXTCOLOR, 8, “Antique”, 0, 2, 1, “Text 1”)

  455. local SKILL2TEXT = CreateLabel(SKILL2FRAME, “[B] Enrage”, SKILLTEXTCOLOR, 8, “Antique”, 0, 2, 1, “Text 2”)

  456. –local SKILL3TEXT = CreateLabel(SKILL3FRAME, “[C] Ability 3”, SKILLTEXTCOLOR, 6, “Legacy”, 0, 2, 1, “Text 3”)

  457. –local SKILL4TEXT = CreateLabel(SKILL4FRAME, “[V] Ability 4”, SKILLTEXTCOLOR, 6, “Legacy”, 0, 2, 1, “Text 4”)

  458. –local SKILL5TEXT = CreateLabel(SKILL5FRAME, “[X] Ability 5”, SKILLTEXTCOLOR, 6, “Legacy”, 0, 2, 1, “Text 5”)

  459.  

  460. –//=================================

  461. –|| DAMAGING

  462. –=================================//

  463.  

  464. local asd = Instance.new(“ParticleEmitter”)

  465. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))

  466. asd.LightEmission = .1

  467. asd.Size = NumberSequence.new(0.2)

  468. asd.Texture = “http://www.roblox.com/asset/?ID=291880914”

  469. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})

  470. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})

  471. asd.Transparency = bbb

  472. asd.Size = aaa

  473. asd.ZOffset = .9

  474. asd.Acceleration = Vector3.new(0, -5, 0)

  475. asd.LockedToPart = false

  476. asd.EmissionDirection = “Back”

  477. asd.Lifetime = NumberRange.new(1, 2)

  478. asd.Rotation = NumberRange.new(-100, 100)

  479. asd.RotSpeed = NumberRange.new(-100, 100)

  480. asd.Speed = NumberRange.new(2)

  481. asd.Enabled = false

  482. asd.VelocitySpread = 10000

  483.  

  484. function getbloody(victim,amount)

  485. local prtcl = asd:Clone()

  486. prtcl.Parent = victim

  487. prtcl:Emit(amount)

  488. end

  489.  

  490. local TORSOVELOCITY = 0

  491.  

  492. function Ragdoll(Character2,CharTorso)

  493. local svch = Character2

  494. local hum = Character2:findFirstChild(“Humanoid”)

  495. local {q} = Character2:GetChildren()

  496. local CLONE = IT(“Model”,Effects)

  497. local DummyHead = nil

  498. for ι = 1,#{q} do

  499. if {q}[i].ClassName ~= “Humanoid” and {q}[i].ClassName ~= “LocalScript” and {q}[i].ClassName ~= “Script” and {q}[i].ClassName ~= “Accessory” and {q}[i].ClassName ~= “Hat” and {q}[i].ClassName ~= “Gear” then

  500. {q}[i].Parent = CLONE

  501. if {q}[i].Name == “Head” then

  502. DummyHead = CLONE.Head:Clone()

  503. {q}[i]:ClearAllChildren()

  504. {q}[i].Transparency = 1

  505. end

  506. else

  507. if {q}[i].ClassName ~= “Humanoid” then

  508. {q}[i]:remove()

  509. end

  510. end

  511. end

  512. local chrclone = CLONE

  513.  

  514. for _, ͼ in pairs(Character2:GetChildren()) do

  515. if ͼ.ClassName == “Accessory” then

  516. ͼ:remove()

  517. end

  518. end

  519.  

  520. local ch = chrclone:GetChildren()

  521. local ι

  522. for ι = 1,#ch do

  523. if ch[i].Name == “THandle1” or ch[i].Name == “THandle2” or ch[i].ClassName == “Script” then

  524. ch[i]:remove()

  525. end

  526. end

  527. local function Scan(ch)

  528. local e

  529. for e = 1,#ch do

  530. Scan(ch[e]:GetChildren())

  531. if ch[e].ClassName == “Weld” or ch[e].ClassName == “Motor6D” then

  532. ch[e]:remove()

  533. end

  534. end

  535. end

  536. Scan(chrclone:GetChildren())

  537.  

  538. local ch = Character2:GetChildren()

  539. local ι

  540. for ι = 1,#ch do

  541. if ch[i].Name == “THandle1” or ch[i].Name == “THandle2” then

  542. ch[i]:remove()

  543. end

  544. end

  545.  

  546. local ch = Character2:GetChildren()

  547. local ι

  548. for ι = 1,#ch do

  549. if ch[i].ClassName == “Part” or ch[i].ClassName == “Hat” or ch[i].Name == “THandle1” or ch[i].Name == “THandle2” then

  550. ch[i]:remove()

  551. end

  552. end

  553. Character2 = chrclone

  554. local Torso2 = Character2.Torso

  555. local movevector = Vector3.new()

  556.  

  557. if Torso2 then

  558. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector

  559. local Head = Character2:FindFirstChild(“Head”)

  560. if Head then

  561. local Neck = Instance.new(“Weld”)

  562. Neck.Name = “Neck”

  563. Neck.Part0 = Torso2

  564. Neck.Part1 = Head

  565. Neck.C0 = CFrame.new(0, 1.5, 0)

  566. Neck.C1 = CFrame.new()

  567. Neck.Parent = Torso2

  568. Head:ClearAllChildren()

  569. Head.Transparency = 1

  570.  

  571. end

  572. local Limb = Character2:FindFirstChild(“Right Arm”)

  573. if Limb then

  574.  

  575. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)

  576. local Joint = Instance.new(“Glue”)

  577. Joint.Name = “RightShoulder”

  578. Joint.Part0 = Torso2

  579. Joint.Part1 = Limb

  580. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)

  581. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)

  582. Joint.Parent = Torso2

  583.  

  584. local β = Instance.new(“Part”)

  585. β.TopSurface = 0

  586. β.BottomSurface = 0

  587. β.formFactor = “Symmetric”

  588. β.Size = Vector3.new(1, 1, 1)

  589. β.Transparency = 1

  590. β.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)

  591. β.Parent = Character2

  592. local ???? = Instance.new(“Weld”)

  593. ????.Part0 = Limb

  594. ????.Part1 = β

  595. ????.C0 = CFrame.new(0, -0.5, 0)

  596. ????.Parent = Limb

  597.  

  598. end

  599. local Limb = Character2:FindFirstChild(“Left Arm”)

  600. if Limb then

  601.  

  602. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)

  603. local Joint = Instance.new(“Glue”)

  604. Joint.Name = “LeftShoulder”

  605. Joint.Part0 = Torso2

  606. Joint.Part1 = Limb

  607. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)

  608. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)

  609. Joint.Parent = Torso2

  610.  

  611. local β = Instance.new(“Part”)

  612. β.TopSurface = 0

  613. β.BottomSurface = 0

  614. β.formFactor = “Symmetric”

  615. β.Size = Vector3.new(1, 1, 1)

  616. β.Transparency = 1

  617. β.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)

  618. β.Parent = Character2

  619. local ???? = Instance.new(“Weld”)

  620. ????.Part0 = Limb

  621. ????.Part1 = β

  622. ????.C0 = CFrame.new(0, -0.5, 0)

  623. ????.Parent = Limb

  624.  

  625. end

  626. local Limb = Character2:FindFirstChild(“Right Leg”)

  627. if Limb then

  628.  

  629. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)

  630. local Joint = Instance.new(“Glue”)

  631. Joint.Name = “RightHip”

  632. Joint.Part0 = Torso2

  633. Joint.Part1 = Limb

  634. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)

  635. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)

  636. Joint.Parent = Torso2

  637.  

  638. local β = Instance.new(“Part”)

  639. β.TopSurface = 0

  640. β.BottomSurface = 0

  641. β.formFactor = “Symmetric”

  642. β.Size = Vector3.new(1, 1, 1)

  643. β.Transparency = 1

  644. β.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)

  645. β.Parent = Character2

  646. local ???? = Instance.new(“Weld”)

  647. ????.Part0 = Limb

  648. ????.Part1 = β

  649. ????.C0 = CFrame.new(0, -0.5, 0)

  650. ????.Parent = Limb

  651.  

  652. end

  653. local Limb = Character2:FindFirstChild(“Left Leg”)

  654. if Limb then

  655.  

  656. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)

  657. local Joint = Instance.new(“Glue”)

  658. Joint.Name = “LeftHip”

  659. Joint.Part0 = Torso2

  660. Joint.Part1 = Limb

  661. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)

  662. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)

  663. Joint.Parent = Torso2

  664.  

  665. local β = Instance.new(“Part”)

  666. β.TopSurface = 0

  667. β.BottomSurface = 0

  668. β.formFactor = “Symmetric”

  669. β.Size = Vector3.new(1, 1, 1)

  670. β.Transparency = 1

  671. β.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)

  672. β.Parent = Character2

  673. local ???? = Instance.new(“Weld”)

  674. ????.Part0 = Limb

  675. ????.Part1 = β

  676. ????.C0 = CFrame.new(0, -0.5, 0)

  677. ????.Parent = Limb

  678.  

  679. end

  680. –[

  681. local Bar = Instance.new(“Part”)

  682. Bar.TopSurface = 0

  683. Bar.BottomSurface = 0

  684. Bar.formFactor = “Symmetric”

  685. Bar.Size = Vector3.new(1, 1, 1)

  686. Bar.Transparency = 1

  687. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)

  688. Bar.Parent = Character2

  689. local Weld = Instance.new(“Weld”)

  690. Weld.Part0 = Torso2

  691. Weld.Part1 = Bar

  692. Weld.C0 = CFrame.new(0, 0.5, 0)

  693. Weld.Parent = Torso2

  694. –]]

  695. end

  696. Character2.Parent = Weapon

  697. if movevector ~= Vector3.new() then

  698. for ι = 1,10 do

  699. Torso2.Velocity = movevector * 30

  700. end

  701. end

  702. DummyHead.Name = “FakeHead”

  703. DummyHead.Parent = CLONE

  704. local BLOOD = CreatePart(3, DummyHead, “Glass”, 0, 0, “Maroon”, “Blood”, VT(0.65,0.25,0.65),false)

  705. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.У/2,0)

  706. MakeForm(BLOOD,”Cyl”)

  707. weldBetween(DummyHead,BLOOD)

  708. local BLOOD = CreatePart(3, Torso2, “Glass”, 0, 0, “Maroon”, “Blood”, VT(0.65,0.2,0.65),false)

  709. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.У/2,0)

  710. MakeForm(BLOOD,”Cyl”)

  711. weldBetween(Torso2,BLOOD)

  712. Character2.Name = “Corpse”

  713. local hum2 = svch:findFirstChild(“Humanoid”)

  714.  

  715. return Character2,Torso2,DummyHead

  716. end

  717.  

  718. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)

  719. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)

  720. if HITFLOOR ~= nil then

  721. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then

  722. if HITFLOOR.Name == “BloodPuddle” then

  723. local DIST = (Position – HITFLOOR.Position).Magnitude

  724. if (HITFLOOR.Size.Ż <= 5 and HITFLOOR.Size.Ż < MaxSize) or (HITFLOOR.Size.Ż > 5 and HITFLOOR.Size.Ż < MaxSize and DIST < HITFLOOR.Size.Ż/3) then

  725. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)

  726. end

  727. else

  728. if HITFLOOR.Anchored == true then

  729. local BLOOD = CreatePart(3, Effects, “Glass”, 0, 0, “Maroon”, “BloodPuddle”, VT(1,0,1))

  730. BLOOD.CFrame = CF(HITPOS)

  731. MakeForm(BLOOD,”Cyl”)

  732. coroutine.resume(coroutine.create(function()

  733. Swait(75)

  734. while true do

  735. Swait()

  736. BLOOD.Size = BLOOD.Size – VT(0.02,0,0.02)

  737. if BLOOD.Size.Ż < 0.051 then

  738. BLOOD:remove()

  739. break

  740. end

  741. end

  742. end))

  743. end

  744. end

  745. end

  746. end

  747. end

  748.  

  749. function SprayBlood(POSITION,DIRECTION,BloodSize)

  750. local BLOOD = CreatePart(3, Effects, “Glass”, 0, 0, “Maroon”, “BloodPuddle”, VT(0.5,0.5,0.5),false)

  751. BLOOD.CFrame = CF(POSITION)

  752. MakeForm(BLOOD,”Ball”)

  753. local bv = Instance.new(“BodyVelocity”,BLOOD)

  754. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)

  755. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15

  756. bv.Name = “MOVE”

  757. Debris:AddItem(bv,0.05)

  758. coroutine.resume(coroutine.create(function()

  759. local HASTOUCHEDGROUND = false

  760. local HIT = BLOOD.Touched:Kết nối(function(hit)

  761. if hit.Anchored == true then

  762. HASTOUCHEDGROUND = true

  763. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)

  764. end

  765. end)

  766. for ι = 1, 50 do

  767. Swait()

  768. if HASTOUCHEDGROUND == true then

  769. break

  770. end

  771. BLOOD.Size = BLOOD.Size * 0.9

  772. end

  773. BLOOD:remove()

  774. end))

  775. end

  776.  

  777. function Kill(Target)

  778. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass(“Humanoid”) then

  779. Target:BreakJoints()

  780. local CFRAME = Target:FindFirstChild(“Torso”).CFrame or Target:FindFirstChild(“UpperTorso”)

  781. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)

  782. getbloody(DummyHead,45)

  783. if TORS2 ~= nil then

  784. CreateSound(“185688060”, TORS2, 10, (math.random(8,12)/10))

  785. CreateSound(“337800380”, DummyHead, 5, (math.random(8,18)/10))

  786. local HUM = IT(“Humanoid”)

  787. HUM.MaxHealth = 0

  788. HUM.Health = 0

  789. HUM.Name = “CorpseHumanoid”

  790. HUM.PlatformStand = true

  791. HUM.Parent = CLONE

  792. KILLINSTINCT = KILLINSTINCT + 20

  793. TORS2.CFrame = CFRAME

  794. coroutine.resume(coroutine.create(function()

  795. for ι = 1, 450 do

  796. wait()

  797. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).ρ,DummyHead.CFrame*CF(0,-0.7,0).ρ,5)

  798. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.У/2,0).ρ,TORS2.CFrame*CF(0,TORS2.Size.У,0).ρ,10)

  799. –PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).ρ,4,CLONE,3)

  800. –PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.У/2,0).ρ,8,CLONE,6)

  801. end

  802. CLONE:Remove()

  803. end))

  804. end

  805. end

  806. end

  807.  

  808. –//=================================

  809. –|| ATTACK FUNCTIONS AND STUFF

  810. –=================================//

  811.  

  812. function Swing()

  813. ATTACK = true

  814. Rooted = false

  815. for ι=0, 1, 0.1 / Animation_Speed do

  816. Swait()

  817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)

  818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) – 1)) * ANGLES(RAD(0 – 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)

  819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)

  820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)

  821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 – 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 – 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  823. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)

  824. end

  825. Trail.Enabled = true

  826. HandlePart.CanCollide = true

  827. CreateSound(“185687991”, HandlePart, 1, (math.random(8,12)/10))

  828. local HIT = HandlePart.Touched:Kết nối(function(hit)

  829. Kill(hit.Parent)

  830. end)

  831. for ι=0, 0.8, 0.1 / Animation_Speed do

  832. Swait()

  833. if Speed == 25 and TORSOVELOCITY > 0.3 then

  834. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)

  835. end

  836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)

  837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) – 1)) * ANGLES(RAD(0 – 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)

  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)

  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)

  840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 – 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 – 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  842. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)

  843. end

  844. Trail.Enabled = false

  845. HandlePart.CanCollide = false

  846. HIT:disconnect()

  847. ATTACK = false

  848. Rooted = false

  849. end

  850.  

  851. function Laugh()

  852. ATTACK = true

  853. Rooted = true

  854. CreateSound(“1238240145”, Torso, 6, 1)

  855. for ι=0, 3.5, 0.1 / Animation_Speed do

  856. Swait()

  857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 – 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 – 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)

  860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)

  861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 – 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 – 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  863. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  864. end

  865. ATTACK = false

  866. Rooted = false

  867. end

  868.  

  869. –//=================================

  870. –|| ASSIGN THINGS TO KEYS

  871. –=================================//

  872.  

  873. function MouseDown(Mouse)

  874. if ATTACK == false then

  875. Swing()

  876. end

  877. end

  878.  

  879. function MouseUp(Mouse)

  880. HOLD = false

  881. end

  882.  

  883. function KeyDown(Key)

  884. KEYHOLD = true

  885. if Key == “b” and ATTACK == false then

  886. if Speed == 10 then

  887. Speed = 25

  888. elseif Speed == 25 then

  889. Speed = 10

  890. end

  891. end

  892.  

  893. if Key == “t” and ATTACK == false then

  894. Laugh()

  895. end

  896. end

  897.  

  898. function KeyUp(Key)

  899. KEYHOLD = false

  900. end

  901.  

  902. Mouse.Button1Down:kết nối(function(NEWKEY)

  903. MouseDown(NEWKEY)

  904. end)

  905. Mouse.Button1Up:kết nối(function(NEWKEY)

  906. MouseUp(NEWKEY)

  907. end)

  908. Mouse.KeyDown:kết nối(function(NEWKEY)

  909. KeyDown(NEWKEY)

  910. end)

  911. Mouse.KeyUp:kết nối(function(NEWKEY)

  912. KeyUp(NEWKEY)

  913. end)

  914.  

  915. –//=================================

  916. –=================================//

  917.  

  918.  

  919. function unanchor()

  920. if UNANCHOR == true then

  921. ɢ = Character:GetChildren()

  922. for ι = 1, #ɢ do

  923. if ɢ[i].ClassName == “Part” then

  924. ɢ[i].Anchored = false

  925. end

  926. end

  927. end

  928. end

  929.  

  930.  

  931. –//=================================

  932. –|| WRAP THE WHOLE SCRIPT UP

  933. –=================================//

  934.  

  935. Humanoid.Changed:kết nối(function(Jump)

  936. if Jump == “Jump” and (Disable_Jump == true) then

  937. Humanoid.Jump = false

  938. end

  939. end)

  940.  

  941. Speed = 10

  942.  

  943. local naeeym2 = Instance.new(“BillboardGui”,Character)

  944. naeeym2.AlwaysOnTop = true

  945. naeeym2.Size = UDim2.new(5,35,2,35)

  946. naeeym2.StudsOffset = Vector3.new(0,1,0)

  947. naeeym2.Adornee = Character.Head

  948. naeeym2.Name = “Name”

  949. naeeym2.PlayerToHideFrom = Player

  950. local tecks2 = Instance.new(“TextLabel”,naeeym2)

  951. tecks2.BackgroundTransparency = 1

  952. tecks2.TextScaled = true

  953. tecks2.BorderSizePixel = 0

  954. tecks2.Text = “PSYCHO”

  955. tecks2.Font = “Antique”

  956. tecks2.TextSize = 30

  957. tecks2.TextStrokeTransparency = 0

  958. tecks2.TextColor3 = Color3.new(0.8,0,0)

  959. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)

  960. tecks2.Size = UDim2.new(1,0,0.5,0)

  961. tecks2.Parent = naeeym2

  962.  

  963. while true do

  964. ANIMATE.Parent = nil

  965. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)

  966. IDLEANIMATION:Play()

  967. SINE = SINE + CHANGE

  968. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude

  969. local TORSOVERTICALVELOCITY = RootPart.Velocity.y

  970. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity – Torso.Position)

  971. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)

  972. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)

  973. if ANIM == “Walk” and TORSOVELOCITY > 1 then

  974. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)

  975. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)

  976. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size – 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) – RightLeg.RotVelocity.У / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)

  977. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.У / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)

  978. elseif (ANIM ~= “Walk”) or (TORSOVELOCITY < 1) then

  979. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)

  980. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)

  981. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)

  982. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)

  983. end

  984. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then

  985. ANIM = “Jump”

  986. if ATTACK == false then

  987. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)

  988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) – 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)

  989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)

  990. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)

  991. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)

  992. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)

  993. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  994. end

  995. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then

  996. ANIM = “Fall”

  997. if ATTACK == false then

  998. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)

  999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) – 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)

  1000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)

  1001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)

  1002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)

  1003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)

  1004. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  1005. end

  1006. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then

  1007. ANIM = “Idle”

  1008. if ATTACK == false then

  1009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  1010. if VALUE1 == false then

  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 – 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  1012. end

  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 – 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)

  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)

  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 – 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 – 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  1017. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  1018. if VALUE1 == false and MRANDOM(1,200) == 1 then

  1019. coroutine.resume(coroutine.create(function()

  1020. VALUE1 = true

  1021. for ι = 1, 25 do

  1022. Swait()

  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)

  1024. end

  1025. VALUE1 = false

  1026. end))

  1027. end

  1028. end

  1029. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then

  1030. ANIM = “Walk”

  1031. WALK = WALK + 1 / Animation_Speed

  1032. if WALK >= 15 – (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then

  1033. WALK = 0

  1034. if WALKINGANIM == true then

  1035. WALKINGANIM = false

  1036. elseif WALKINGANIM == false then

  1037. WALKINGANIM = true

  1038. end

  1039. end

  1040. –RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size – 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) – RightLeg.RotVelocity.У / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)

  1041. –LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.У / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)

  1042. if ATTACK == false then

  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) – 1)) * ANGLES(RAD(5 – 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)

  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 – 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)

  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)

  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)

  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)

  1049. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)

  1050. end

  1051. end

  1052. unanchor()

  1053. Humanoid.MaxHealth = “inf”

  1054. Humanoid.Health = “inf”

  1055. if Rooted == false then

  1056. Disable_Jump = false

  1057. Humanoid.WalkSpeed = Speed

  1058. elseif Rooted == true then

  1059. Disable_Jump = true

  1060. Humanoid.WalkSpeed = 0

  1061. end

  1062. if KILLINSTINCT > 0 then

  1063. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).ρ,3,HandlePart,2)

  1064. KILLINSTINCT = KILLINSTINCT – 0.1

  1065. end

  1066. if Head:FindFirstChild(“face”) then

  1067. Head.face.Texture = “http://www.roblox.com/asset/?id=459924806”

  1068. end

  1069. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))

  1070. local MATHS = {“0″,”1”}

  1071. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..”P”..MATHS[MRANDOM(1,#MATHS)]..”S”..MATHS[MRANDOM(1,#MATHS)]..”Y”..MATHS[MRANDOM(1,#MATHS)]..”C”..MATHS[MRANDOM(1,#MATHS)]..”H”..MATHS[MRANDOM(1,#MATHS)]..”O”..MATHS[MRANDOM(1,#MATHS)]

  1072. Humanoid.PlatformStand = false

  1073. script.Name = Humanoid.Name

  1074. if math.random(1,70-Speed) == 1 then

  1075. tecks2.Text = “hai”

  1076. elseif math.random(1,70-Speed) == 2 then

  1077. tecks2.Text = “u noob”

  1078. elseif math.random(1,70-Speed) == 3 then

  1079. tecks2.Text = “u weak noob why bother.”

  1080. else

  1081. if KILLINSTINCT > 0 then

  1082. if KILLINSTINCT < 100 then

  1083. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then

  1084. tecks2.Text = “h0i heheh”

  1085. else

  1086. tecks2.Text = “n00b”

  1087. end

  1088. elseif KILLINSTINCT >= 100 then

  1089. if MRANDOM(1,5) == 1 then

  1090. tecks2.Text = “h0i heheh”

  1091. end

  1092. else

  1093. tecks2.Text = “n00b”

  1094. end

  1095. else

  1096. tecks2.Text = “n00b”

  1097. end

  1098. end

  1099. DECAL.Transparency = 1-(KILLINSTINCT/25)

  1100. Swait()

  1101. if Head:FindFirstChildOfClass(“Sound”) then

  1102. Head:FindFirstChildOfClass(“Sound”):remove()

  1103. end

  1104. if KILLINSTINCT > 100 then

  1105. KILLINSTINCT = 100

  1106. end

  1107. sick.Parent = Character

  1108. Sky.Parent = game.Lighting

  1109. game.Lighting.ClockTime = 22

  1110. script.Parent = PlayerGui

  1111. end

  1112.  

  1113. –//=================================

  1114. –=================================//

  1115.  

  1116.  

  1117.  

  1118.  

  1119.  

  1120. –//====================================================–

  1121. –|| END OF SCRIPT

  1122. –====================================================//–

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